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ducking attacks

Posted: Fri Mar 29, 2013 6:54 pm
by LeeRay
Bloom sounds terrific!

I would like to duck attacks on input sounds. That way I can apply Bloom magic to the portion of the input *after* the attack.

I tried TransModding InGain with the Env Follower in Uni-polar mode, using this signal to turn the input down. This looks like it is doing the right thing - the small triangle indicator of InGain goes to the left. However the amount that InGain is turned down is very small, much too small to actually make a difference to the sound.

Can Bloom do what I hope?