Besides the constant crashing, this is another major issue. When selecting samples to preview, it would save so much time to latch/lock the "Bar" setting. Often, 4.00 is what I'm working with, new previews reset to 8.00 or 12 or 16 for example. I realize this is due to the sample you're loading in, maybe it can't be done—I don't know.
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I am a new user of Geist2 who took advantage of the current sale. It looks amazing and even with my limited knowledge of the program I can already tell that it will serve me very well.
I have had limited time to get to know Geist2 well but have noted a couple of things I think are missing:
Looping and loop points: currently Geist2 does not read embedded loop points so if I load any sound with a sustain loop it will be played as a one shot. The looping options seem to be geared towards longer audio loops which makes sense. But I could see Geist2 being super useful with sustained/melodic sounds and whilst it may be too much to ask to implement a traditional looping function it might be relatively easy to let Geist2 read embedded loop points.
It would be amazing if grid subdivisions other than 2, 3 and 4 could be implemented but I realise this might be a niche request considering the amount of work it would require.
1) Allow each lane to have different step lengths. For instance, a lane for Pad 1 could be divided into 16ths, while the lane for Pad 2 could be divided into 32nds. Currently, I'm using two engines where Engine 1 will be set to 16ths and Engine 2 is set to 32nds - not ideal and it's a bit a of hassle switching between engines. I know of a couple of sequencer plugins that allow this and it's really what is missing from making Geist absolutely perfect.
2) Add indicators that show what and especially where something is soloed/muted. There's been more occasions than I can recollect where a single layer on a pad on one of the eight engines is soloed and its like finding a needle in a haystack.
3) Implement Tremor into Geist - or some kind of drum synthesis that can be sampled and manipulated further using Geists tools.
I should mention that Geist is the only way I sequence drums now (other than occasional samples/loops that I toss into the track lanes). It's damn near perfect, but if I had to choose only one my requests it would be the first one. That would open up a lot of creative opportunities and streamline the workflow.
I really would like a synth engine inside geist. (like the tremor one) User could have choice to use a sample OR a synth for each pad. (or for each layer) I think that could be a great upgrade to become the ultimate drum machine. Thanks
The ability to audition new sounds for an individual pad without auto-loading it, WHILE Geist is playing
The ability to audition sounds in context would speed up workflow quite a bit. There are two things that would have to be implemented: 1-autoload would have a confirm button - or there would be a mode where autoload functioned with a confirm button. 2-The selection of a pad would have to stay throughout the start and stop of playback.
The current way that the combination of autoload and the pad selection being lost upon playback works, makes it very easy to mistakenly overwrite a sample...and undo DOESN'T undo that.
Every hardware drum machine I've every used allows for changing sounds while playing.
Sam26, on page 9, also makes a good case for this, though from a slightly different angle.
I would love to have a quick and easy way of exporting each stem that is programmed through the Geist sequencer in Ableton.
Right now, the only way is the set up suboutputs in ableton and set up each the corresponding output on eavch pad in Geist. It's very time consuming and it would help if there was a quick and easy way to set up an exporting stem option.