extrajazz wrote:Hello, I have two feature requests regarding Round Robin.
The first is simple: a more „intelligent“ random mode for Round Robin, that avoids the repetition of the same sample. For every programmer a very easy task.
The second one may argue about. It's a great pity, that one has to decide between the two options velocity split and Round Robin. Not in every situation I would need both options combined, but in some it would be crucial. The results would be so much more realistic and nuanced... And no thats not a feature one only needs in a drum sampler for acoustic drums, it would bring Geist2 to a entirely new level in my eyes.
Yes there are now many, many possible pads in Geist2, up to 512 per instance if one would use all of them. And if too many of them would have a lot of Round Robin Samples, then the normally possible amount of RAM would not be enough. But within the scope of an ordinary usage there should not emerge a problem with RAM or slowdown of the computer.
I would suggest up to seven possible additional Round Robin samples per velocity-layer. Together with the ordinary velocity samples then would be the number of samples per pad at the maximum of 64 samples. But most of the time I use in Kontakt three or five Round Robin samples, thats's normally enough.
I made a sketch, how it could look. The question is, wether it needs also the full layer editor possibilities per Round Robin „layer“. Tuning, filter and so on - an Amp envelope would be enough I suppose.
A very interesting idea, but I'm not sure it's something most Geist2 users would benefit from; something like BFD3 features a much more extensive array of velocity layering, round-robin triggering and humanising when it comes to drums, and can handle user-loaded samples as well. Because Geist2 is ultimately geared towards a step-sequencer/groovebox-based approach to sequencing as opposed to a more realistic approach, 8 layers per pad gives users enough flexibility to add an element of realism if they so desire... twinned with the the 64 pads available per engine, you could dedicate an entire engine to one particular drum and spread the velocity layers over the 64 pads. Defintely a cool idea and something to consider, though, and maybe the round robin could be fleshed out a bit further to offer a bit more flexibility.