Effects and Sends
|Top Previous Next|
The Effect scroller is a representation of the selected channel's 6 available effect slots, with the highlighted area indicating which slots are currently visible. The size of the visible area depends upon the current width setting of the BFD3 window.
To change the visible area, click and drag the highlighted area or simply click the part of the scroller representing the desired effect slots.
The Send controls represent the 4 Send routings available from the selected mixer channel, usually to destination Aux channels, allowing you to set up parallel processing routings suitable for reverbs and parallel compression: like any other mixer channel, destination Aux channels feature 6 effect slots for these purposes.
Initializing and using Effects
Initializing an effect device within a channel's effect slot
There are 3 ways to load a device into an effect slot:
Effect slot's Effect device selector
Effect context menu
Effects channel mode in the mixer
Main effect slot controls
All effect slots share the following common controls on their interfaces:
Effect device selector
This drop-down menu provides a menu of available effects. Click any effect in the menu to load it into the slot and replace its previous contents.
The Preset menu features a drop-down menu showing all available presets for the effect device in the slot.
Preset Prev / Next
The Preset Prev / Next cycle through the effect's available presets.
These buttons toggle between two distinct states for the effect, each with its own settings and preset-loading.
By default, the 'A state' is in operation and highlighted in blue. To try completely different settings without having to save the current settings as a preset first, click the B button - this switches to the 'B state' and all further adjustments are now made to the B state. Presets can be loaded and any effect settings can be changed as desired.
To return to the A state, click the A button again - the original settings reappear. Of course, any adjustments previously made to the B state are recalled should you decide to return to it by clicking the B button again.
The Mix control, which allows blending between the processed (wet) and unprocessed (dry) signals, exists on all BFD3 effect devices.
Note that this control only appears when an effect device is loaded into the slot.
By default, all effects are set to 100% wet, but this control allows you to adjust this as required.
This control is useful on compressor devices for creating parallel compression effects for a single channel without needing to set up an additional aux channel.
BFD3's SideChain features are discussed in more detail later in this chapter.
Managing Effects with the Effect context menu
Right-click on an effect interface to display the effect context menu.
Cut / Copy / Paste Effect
These functions allow you to cut/copy/paste effect devices between effect slots and mixer channels.
This function resets the current effect to its default settings.
This function removes the effect from the slot.
Clicking this item displays a system file open dialog which allows you to load previously saved preset files for the effect.
You can also use the Preset selector in order to quickly browse through available presets saved in the default preset folder for the effect.
Clicking this item brings up a system file save dialog, allowing you to save the effect’s current settings as a preset - it is recommended to use the default location so that presets become available on the effect's Preset menu.
Swapping and copying effect devices between slots using drag and drop
Effects can be re-ordered and copied between a channel's effect slots using drag and drop. This offers a quicker way of performing these tasks compared to using the Copy/Paste and Clear functions on the effect context menu.
Copying an effect from one slot to another
Hold down the ALT key while performing a drag and drop operation as described above to copy the original effect onto the destination slot.
Any effect device previously in the destination slot is discarded.
Using Sends and Sidechains
4 Sends are available per channel for parallel processing and sidechaining purposes. Sends can be routed to any available Aux channel as long as the destination channel is to the right of the source channel. They can also be routed to the Master channel and other channels such as Drum and Ambient Mix channels (these are effectively Aux channels with Drum sub-mic or Ambient mic channels' outputs routed to them) for sidechain applications.
Sends can be routed into the main input or to the sidechain input of the destination channel. Sidechaining is used for certain effects which allow you to process the main input while reacting to properties of the sidechain input signal.
Displaying Send controls
Controls for Sends can be displayed in 2 ways:
The following controls are available for all 4 Sends from the currently selected channel, and can be accessed using the Sends panel in the Effects Editor or using the Sends channel mode in the mixer.
FX (Post-FX, pre-fader)
The Send signal is tapped after the channel's effects but before the fader. Therefore, the signal reaches the Send destination after being processed by the channel's effects, but is not affected by any level adjustment via the channel's level fader.
The Send signal is tapped after the channel's level fader. Therefore, the signal reaches the Send destination after being processed by the entire channel including its effect slots and level fader.
This is the default setting for the Routing mode parameter.
The send signal can be routed to either the main input for the destination channel or, with the SideChain mode button activated, to its SideChain input.
If the signal is sent to the SideChain input, the signal is not processed through the channel and its effects, but instead is used for sidechain-enabled effects with their SideChain mode button enabled. There is one exception - the EQ is capable of processing a channel's SideChain signal for reasons which are discussed in the 'Using sidechaining' section below.
Sidechaining is the use of one signal to control the behaviour of a processor that acts on another signal. Generally, the amplitude of the sidechained signal is used to determine the dynamic output of the processed signal and it is not directly heard in the output of the processor at all. It is a common feature in compressors, in order to compress one signal according to the amplitude of another for a variety of dynamic effects.
In BFD3, any mixer channel can be used as a SideChain source for a compressor or gate inserted on an Aux channel or the Master channel.
In addition, the SideChain can also be used as the FM source when the filter FM function is used in the Filter Mod device.
Setting up sidechains
EQ-ing the sidechain