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Channel controls: Faders mode
This is the default channel mode featuring controls that are typically found in most mixing consoles or host/DAW mixing environments.
The coloured strip at the top of each channel is indicative of the channel type. Drum channels are light-blue, Ambience channels are green, the Ambience Mix channel is dark blue, Aux channels are orange and the Master channel is red.
The channel image serves as a visual indicator of the mixer channel type.
Drum channels display an image of the Drum loaded into them and also feature an audition function - ALT-click the channel image on any Drum channel to audition its main articulation (if the Drum slot is not empty).
Label strip and coloured tab
The label strip allows you to change the default labelling for each channel. Double-click the label strip to edit its contents, and press ENTER to finish.
It is recommended to keep names short, as only a small number of characters are visible on the strip!
The Level fader sets the final level of the channel.
The Level meter provides a visual guide of the channel's level. It includes momentary peak level indicators as well as red clip indicators – click these to reset their state.
For Drum channels, a Pan control exists on the main Drum channel (but not on its mic sub-channels), which allows you to set the pan position of the Drum's direct mic channels.
Drum channel Pan controls are duplicated within the Drum Editor (in the Tech page).
On stereo channels, the Pan control actually functions as a balance control.
Expand/Collapse (Kick/Snare Drum and Ambience channels only)
The Expand/Collapse button is only available for Kick and Snare Drum channels and Ambience channels. It toggles the visibility of the parent Mix channel's mic sub-channels.
The Expand/Collapse All button above the mixer can be used to fold out all Drum and Ambience mic sub-channels.
Input trim (Drum Mix channels, Ambience Mix channel, Aux channels and Master channel only)
This control adjusts the level of the channel's main input signal. This input can receive signals as a result of routing one or more channels' outputs to it, and/or by creating one or more sends to the channel’s main input: the Input trim adjusts the level of the mix of all signals routed to it.
The current input signal's level is represented on the small LED meter above the control.
SideChain trim (Drum Mix channels, Ambience Mix channel, Aux channels and Master channel only)
Certain channels feature a sidechain input, for which the Sidechain trim control provides an overall level control. Sidechains can receive signals from more than one source: this control adjusts the level of the overall mix of these signals.
The current sidechain input signal's level is represented on the small LED meter above the control.
Mono/Stereo (Aux channels, Drum Mix and Ambience Mix channels only)
By default, Aux channels (and similar channels such as Drum Mix and Ambience Mix channels) are added to the mixer as stereo channels. The Mono/Stereo button toggles the channel between stereo and mono operation.
If any FX devices exist on an aux channel before it is changed from stereo to mono status, they are switched for mono versions automatically with their settings intact, and vice versa.
This button allows you to invert the phase of any channel.
Please note that all BFD3's mic channels are provided in phase with each other (including for Drums which feature multiple out of phase mics, such as kicks and snares).
Mute & Solo
All channels have a mute and solo button.
The mixer features very flexible mute and solo behaviour. It features two types of mute and solo states: implied and hard.
• Engaging only the solo button on a channel results in implied mutes on all other channels: mutes are shown elsewhere, but the mute state of those channels is only implied. When the solo button is disengaged, the implied mutes on the other non-soloed channels are also disengaged.
• Implied solos are generated on channels contributing signals to the soloed channel, or in its subsequent signal path. They are shown in a 'half-lit' state.
• Engaging only the mute button on a channel results in only that channel being hard muted (it is in an actual muted state).
• Engaging both mute and solo buttons on a channel results in the mute overriding the solo. Both buttons are lit to show that the hard solo and mute states are engaged. While in this state, unmuting the channel results in it reverting to a hard-soloed state. If the channel is instead unsoloed, it will be left in a hard-muted state – it is not an implied mute.
• Hard-muting an 'auto-soloed' channel (in implied solo state) overrides the implied solo and the channel is muted.
Special channel types